One of the first extras I added to our game was implementing a particle engine to add a little razzle-dazzle. What I found most surprising was the effort to results ratio of adding particles to a game. I mean, a particle engine is quite simple; you update particles with positions, speeds, and orientations and then you billboard them all over your scene towards the camera with some alpha blending. It seems as though that was the most talked about feature of our game, and yet I really didn’t feel as though this was the coolest feature we added. Especially considering the next feature, which I spent so much time on!

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